Configuring Velocity¶
Velocity has been designed to be simple and unambigous to configure.
The configuration file¶
Velocity is largely configured from the velocity.toml
file. This file is
created in the directory where you started the proxy.
The configuration format¶
Before we continue, it is useful to take a step back and note that Velocity uses the TOML format for its configuration. TOML was designed to be easy to understand, so you should not have difficulty understanding Velocity’s configuration file.
Root section¶
These settings mostly cover the basic, most essential settings of the proxy.
Setting name | Type | Default | Description |
---|---|---|---|
bind |
Address | 0.0.0.0:25577 |
This tells the proxy to accept connections on a specific IP. By default, Velocity will listen for connections on all IP addresses on the computer on port 25577. |
motd |
Chat | &3A Velocity Server |
This allows you to change the message shown to players when they add your server to their server list. You can use legacy Minecraft color codes or JSON chat. |
show-max-players |
Integer | 500 |
This allows you to customize the number of “maximum” players in the player’s server list. Note that Velocity doesn’t have a maximum number of players it supports. |
player-info-forwarding |
Mode | modern |
This allows you to customize how player information such as IPs and UUIDs are forwarded to your server. See the “Player info forwarding” section for more information. |
player-info-forwarding-secret |
String | 5up3r53cr3t |
This setting is used as a secret to ensure that player info forwarded by Velocity comes from your proxy and not from someone pretending to run Velocity. See the “Player info forwarding” section for more info. |
announce-forge |
Boolean | false |
This setting determines whether or Velocity should present itself as a Forge/FML-compatible server. By default, this is disabled. |
server
section¶
Setting name | Type | Default | Description |
---|---|---|---|
A server name | Address | See the default configuration below. | This makes the proxy aware of a server that it can connect to. |
try |
Array | ["lobby"] |
This specifies what servers (in order Velocity should try to connect to upon player login and when a player is kicked from a server. |
advanced
section¶
Setting name | Type | Default | Description |
---|---|---|---|
compression-threshold |
Integer | 1024 |
This is the minimum size (in bytes) that a packet has to be before the proxy compresses it. Minecraft uses 256 bytes by default. Velocity uses a higher value for efficiency. |
compression-level |
Integer | -1 |
This setting indicates what zlib
compression level the proxy should use
to compress packets. The default value
uses the default zlib level, which is
dependent on the zlib version. This
number goes from 0 to 9 , where
0 means no compression and 9
indicates maximum compression. |
login-ratelimit |
Integer | 3000 |
This setting determines the minimum
amount of time (in milliseconds) that
must pass before a connection from the
same IP address will be accepted by
the proxy. A value of 0 disables
the rate limit. |
query
section¶
Setting name | Type | Default | Description |
---|---|---|---|
enabled |
Boolean | false |
Whether or not Velocity should reply to GameSpy 4 (Minecraft query protocol) requests. You can usually leave this false. |
port |
Number | 25577 |
Specifies which port that Velocity should listen on for GameSpy 4 (Minecraft query protocol) requests. |
The default configuration¶
Below is the default configuration file for Velocity, velocity.toml
.
# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
bind = "0.0.0.0:25577"
# What should be the MOTD? Legacy color codes and JSON are accepted.
motd = "&3A Velocity Server"
# What should we display for the maximum number of players? (Velocity does not support a cap
# on the number of players online.)
show-max-players = 500
# Should we authenticate players with Mojang? By default, this is on.
online-mode = true
# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none": No forwarding will be done. All players will appear to be connecting from the proxy
# and will have offline-mode UUIDs.
# - "legacy": Forward player IPs and UUIDs in BungeeCord-compatible fashion. Use this if you run
# servers using Minecraft 1.12 or lower.
# - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's native
# forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding = "modern"
# If you are using modern IP forwarding, configure an unique secret here.
player-info-forwarding-secret = "5up3r53cr3t"
# Announce whether or not your server supports Forge/FML. If you run a modded server, we suggest turning this on.
announce-forge = false
[servers]
# Configure your servers here.
lobby = "127.0.0.1:30066"
factions = "127.0.0.1:30067"
minigames = "127.0.0.1:30068"
# In what order we should try servers when a player logs in or is kicked from a server.
try = [
"lobby"
]
[advanced]
# How large a Minecraft packet has to be before we compress it. Setting this to zero will compress all packets, and
# setting it to -1 will disable compression entirely.
compression-threshold = 1024
# How much compression should be done (from 0-9). The default is -1, which uses zlib's default level of 6.
compression-level = -1
# How fast (in miliseconds) are clients allowed to connect after the last connection? Default: 3000
# Disable by setting to 0
login-ratelimit = 3000
[query]
# Whether to enable responding to GameSpy 4 query responses or not
enabled = false
# If query responding is enabled, on what port should query response listener listen on?
port = 25577